Easy Reference Tool (PYTHON)
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EasyReferenceTool
Open Graph Editor (PYTHON)
import maya.cmds as cmds

def open_graph_editor():
    cmds.GraphEditor()

# Call the function to open the Graph Editor
open_graph_editor()
Deselect All (MEL)
toggleSelMode;
toggleSelMode;
selectMode -object;

select -cl;
Viewport PAUSE/PLAY (PYTHON)
import pymel.core as pm

pm.ogs(p=True)
Viewport ON/OFF (MEL)
global string $gMainPane;
if (`paneLayout -q -manage $gMainPane`)
    paneLayout -e -manage false $gMainPane;
else
    paneLayout -e -manage true $gMainPane;
Open Bake Window (PYTHON)
import maya.mel as mel

def open_bake_simulation_box():
    mel.eval('BakeSimulationOptions')

# Call the function to open the Bake Simulation Window
open_bake_simulation_box()
Create Locator at Selection (PYTHON)
import maya.cmds as cmds

def createLocatorAtSelection():
  sel = cmds.ls(selection=True)
  sel_verts = cmds.filterExpand(selectionMask=31)

  suffix = '_LOC#'

  if not sel: # If nothing is selected, create a locator at origin
    cmds.spaceLocator()

  elif sel_verts: # If vertices are selected
    obj_name = sel_verts[0].split('.')[0] # Extract object name from first vertex
    loc_name = obj_name + suffix

    bb = cmds.exactWorldBoundingBox(sel_verts)
    pos = ((bb[0] + bb[3]) / 2, (bb[1] + bb[4]) / 2, (bb[2] + bb[5]) / 2)

    new_loc = cmds.spaceLocator(name=loc_name)[0]
    cmds.move(pos[0], pos[1], pos[2], new_loc)

  else: # If objects (not vertices) are selected
    for obj in sel:
      loc_name = obj + suffix
      loc = cmds.spaceLocator(name=loc_name)[0]
      temp_const = cmds.parentConstraint(obj, loc, mo=False)
      cmds.delete(temp_const)

  cmds.select(clear=True)

createLocatorAtSelection()